Test files für LifeWave mit anime.js

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Kevin Adametz 2025-04-10 17:26:38 +02:00
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commit 9c48a17152
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<!DOCTYPE html>
<html lang="de">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Welle Hintergrund (SVG)</title>
<style type="text/css">
body {
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
min-height: 100vh;
background-color: #f0f0f0;
margin: 0;
font-family: sans-serif;
}
h1 {
margin-bottom: 30px;
}
svg {
border: 1px solid #ccc; /* Optional: Rahmen zur Visualisierung */
overflow: visible; /* Damit Punkte am Rand nicht abgeschnitten werden */
}
.point {
fill: #000000; /* Farbe der Punkte */
opacity: 0.8; /* Punkte sichtbar machen */
r: 3.5; /* Einheitliche Punktgröße */
}
.line {
fill: none; /* Keine Füllung für die Linie */
stroke-width: 4; /* Dickere Hauptlinie */
}
.offset-spline {
fill: none;
stroke-width: 2.5; /* Dickere mittlere Linien */
stroke-opacity: 0.6; /* Angepasste Transparenz */
}
.offset-spline-far {
fill: none;
stroke-width: 1.2; /* Etwas dickere äußere Linien */
stroke-opacity: 0.4; /* Höhere Transparenz */
}
.offset-spline-far-2 {
fill: none;
stroke-width: 1; /* Etwas dickere äußere Linien */
stroke-opacity: 0.2; /* Höhere Transparenz */
}
</style>
</head>
<body>
<h1>Welleneffekt (SVG)</h1>
<svg width="600" height="200" id="point-canvas">
<defs>
<linearGradient id="lineGradient" x1="0%" y1="0%" x2="100%" y2="0%">
<stop offset="0%" style="stop-color:rgb(226, 245, 172);stop-opacity:1" />
<stop offset="35%" style="stop-color:rgb(135, 241, 36);stop-opacity:1" />
<stop offset="70%" style="stop-color:rgb(62, 200, 232);stop-opacity:1" />
<stop offset="100%" style="stop-color:rgb(4, 162, 254);stop-opacity:1" />
</linearGradient>
</defs>
</svg>
<script src="https://cdnjs.cloudflare.com/ajax/libs/animejs/3.2.1/anime.min.js"></script>
<script>
document.addEventListener('DOMContentLoaded', initializeApp);
// Konstanten und Konfiguration
const CONFIG = {
svgNS: "http://www.w3.org/2000/svg",
pointRadius: 4,
offsetNear: 5,
offsetFar: 10,
minOffsetFactor: 0.2,
splineTension: 1.3,
baseYPositions: [100, 70, 110, 80, 130, 90, 100],
initialAnimDuration: 2500,
contAnimDuration: 1000,
waveAmplitude: 12,
isDraggable: true,
animationEnabled: true
};
// Globale Variablen
let svg, points, pointElements = [], pathElements = {}, currentAnimation, isAnimating = false;
let draggedPointIndex = -1;
function initializeApp() {
// DOM-Referenzen
svg = document.getElementById('point-canvas');
// Punkte definieren
initPoints();
updateVisualization();
addControls();
// Animation starten, wenn aktiviert
if (CONFIG.animationEnabled) {
startWaveAnimation();
}
}
// Punkte initialisieren
function initPoints() {
const xStep = 580 / (CONFIG.baseYPositions.length - 1);
// Punkte erstellen
points = CONFIG.baseYPositions.map((y, i) => {
return { x: 20 + i * xStep, y };
});
// Punktelemente erstellen
pointElements = points.map((p, index) => {
const circle = createSVGElement('circle', {
'class': 'point',
'cx': p.x,
'cy': p.y,
'r': CONFIG.pointRadius,
'cursor': CONFIG.isDraggable ? 'grab' : 'default'
});
// Drag-and-Drop-Funktionalität hinzufügen
if (CONFIG.isDraggable) {
setupDraggable(circle, index);
}
svg.appendChild(circle);
return circle;
});
}
// Hilfsfunktion zur Berechnung von Normalen
function calculateNormals(points) {
return points.map((p1, i, arr) => {
let dx, dy;
if (i === 0) {
dx = arr[1].x - arr[0].x;
dy = arr[1].y - arr[0].y;
} else if (i === arr.length - 1) {
dx = arr[i].x - arr[i-1].x;
dy = arr[i].y - arr[i-1].y;
} else {
const p0 = arr[i - 1];
const p2 = arr[i + 1];
dx = p2.x - p0.x;
dy = p2.y - p0.y;
}
// Normale berechnen (-dy, dx) und normalisieren
const length = Math.sqrt(dx * dx + dy * dy);
return length > 0
? { x: -dy / length, y: dx / length }
: { x: 0, y: 0 };
});
}
// Funktion zum Generieren von Offset-Spline-Pfaden
function generateOffsetSplinePath(originalPoints, normals, offsetDistance) {
if (originalPoints.length < 2) return "";
const { minOffsetFactor, splineTension } = CONFIG;
// Startpunkt mit Offset
const startNormal = normals[0];
const startOffsetX = originalPoints[0].x + startNormal.x * offsetDistance * minOffsetFactor;
const startOffsetY = originalPoints[0].y + startNormal.y * offsetDistance * minOffsetFactor;
let d = `M ${startOffsetX} ${startOffsetY}`;
// Bézier-Kurve für jeden Punkt generieren
for (let i = 0; i < originalPoints.length - 1; i++) {
const p0 = i > 0 ? originalPoints[i - 1] : originalPoints[0];
const p1 = originalPoints[i];
const p2 = originalPoints[i + 1];
const p3 = i < originalPoints.length - 2 ? originalPoints[i + 2] : originalPoints[originalPoints.length - 1];
// Kontrollpunkte berechnen
const cp1x = p1.x + (p2.x - p0.x) / 6 * splineTension;
const cp1y = p1.y + (p2.y - p0.y) / 6 * splineTension;
const cp2x = p2.x - (p3.x - p1.x) / 6 * splineTension;
const cp2y = p2.y - (p3.y - p1.y) / 6 * splineTension;
// Normalen verwenden
const n1 = normals[i];
const n2 = normals[i+1];
// Offset-Punkte berechnen
const offsetCp1x = cp1x + n1.x * offsetDistance;
const offsetCp1y = cp1y + n1.y * offsetDistance;
const offsetCp2x = cp2x + n2.x * offsetDistance;
const offsetCp2y = cp2y + n2.y * offsetDistance;
const offsetP2x = p2.x + n2.x * offsetDistance * minOffsetFactor;
const offsetP2y = p2.y + n2.y * offsetDistance * minOffsetFactor;
// Kubisches Bézier-Segment hinzufügen
d += ` C ${offsetCp1x} ${offsetCp1y}, ${offsetCp2x} ${offsetCp2y}, ${offsetP2x} ${offsetP2y}`;
}
return d;
}
// Hilfsfunktion zum Erstellen von SVG-Elementen
function createSVGElement(type, attributes = {}) {
const element = document.createElementNS(CONFIG.svgNS, type);
Object.entries(attributes).forEach(([key, value]) => {
element.setAttribute(key, value);
});
return element;
}
// Drag-and-Drop-Funktionalität
function setupDraggable(element, pointIndex) {
element.addEventListener('mousedown', (e) => startDrag(e, pointIndex));
element.addEventListener('touchstart', (e) => startDrag(e, pointIndex), { passive: false });
}
function startDrag(event, pointIndex) {
event.preventDefault();
// Stoppe Animationen während des Ziehens
if (currentAnimation) {
currentAnimation.pause();
}
draggedPointIndex = pointIndex;
// Cursor-Stil ändern
document.querySelectorAll('.point').forEach(p => p.setAttribute('cursor', 'grab'));
pointElements[pointIndex].setAttribute('cursor', 'grabbing');
// Event-Listener für Bewegung und Loslassen hinzufügen
document.addEventListener('mousemove', moveDrag);
document.addEventListener('touchmove', moveDrag, { passive: false });
document.addEventListener('mouseup', endDrag);
document.addEventListener('touchend', endDrag);
document.addEventListener('mouseleave', endDrag);
}
function moveDrag(event) {
if (draggedPointIndex === -1) return;
event.preventDefault();
// Mouse- oder Touch-Position ermitteln
const clientX = event.clientX || (event.touches && event.touches[0].clientX);
const clientY = event.clientY || (event.touches && event.touches[0].clientY);
if (clientX === undefined || clientY === undefined) return;
// Position relativ zum SVG berechnen
const svgRect = svg.getBoundingClientRect();
const x = clientX - svgRect.left;
const y = clientY - svgRect.top;
// Punkt aktualisieren
points[draggedPointIndex].x = x;
points[draggedPointIndex].y = y;
// Basisposition für die Animation aktualisieren
CONFIG.baseYPositions[draggedPointIndex] = y;
// SVG aktualisieren
updateVisualization();
}
function endDrag() {
if (draggedPointIndex === -1) return;
// Cursor zurücksetzen
pointElements[draggedPointIndex].setAttribute('cursor', 'grab');
// Variablen zurücksetzen
draggedPointIndex = -1;
// Event-Listener entfernen
document.removeEventListener('mousemove', moveDrag);
document.removeEventListener('touchmove', moveDrag);
document.removeEventListener('mouseup', endDrag);
document.removeEventListener('touchend', endDrag);
document.removeEventListener('mouseleave', endDrag);
// Animation fortsetzen, wenn gewünscht
if (CONFIG.animationEnabled) {
isAnimating = true;
startWaveAnimation();
}
}
// Pfade aktualisieren oder erstellen
function updateOrCreatePath(existingPath, points, normals, offsetDistance, className) {
const d = generateOffsetSplinePath(points, normals, offsetDistance);
if (existingPath) {
existingPath.setAttribute('d', d);
return existingPath;
} else {
const path = createSVGElement('path', {
'class': className,
'stroke': 'url(#lineGradient)',
'd': d
});
svg.appendChild(path);
return path;
}
}
// Punkte aktualisieren
function updatePointsVisualization() {
points.forEach((p, i) => {
if (pointElements[i]) {
pointElements[i].setAttribute('cx', p.x);
pointElements[i].setAttribute('cy', p.y);
}
});
}
// Hauptfunktion zur Visualisierung
function updateVisualization() {
// Zeit- und Animations-Faktoren berechnen
const time = Date.now() / 1000;
const waveOffset1 = Math.sin(time * 1.2) * 1.5;
const waveOffset2 = Math.sin(time * 0.8 + 1) * 2;
// Normalen nur einmal berechnen
const normals = calculateNormals(points);
const { offsetNear, offsetFar } = CONFIG;
// Alle Pfade aktualisieren
const pathUpdates = [
{ key: 'farBg2', offset: (-offsetFar * 1.5) + waveOffset2, className: 'offset-spline-far-2' },
{ key: 'farBg1', offset: (-offsetFar * 1.35) + waveOffset2, className: 'offset-spline-far' },
{ key: 'nearBg', offset: (-offsetNear * 1.2) + waveOffset1, className: 'offset-spline' },
{ key: 'main', offset: 0, className: 'line' },
{ key: 'nearFg', offset: (offsetNear * 1.2) + waveOffset1, className: 'offset-spline' },
{ key: 'farFg1', offset: (offsetFar * 1.35) + waveOffset2, className: 'offset-spline-far' },
{ key: 'farFg2', offset: (offsetFar * 1.5) + waveOffset2, className: 'offset-spline-far-2' }
];
// Pfade aktualisieren
pathUpdates.forEach(({ key, offset, className }) => {
pathElements[key] = updateOrCreatePath(
pathElements[key], points, normals, offset, className
);
});
// Punkte aktualisieren
updatePointsVisualization();
// Alle Punktelemente nach vorne bringen
pointElements.forEach(p => svg.appendChild(p));
}
function startWaveAnimation() {
// Animation beenden, falls bereits vorhanden
if (currentAnimation) {
currentAnimation.pause();
}
// Initiale Animation erstellen
currentAnimation = anime({
targets: points,
y: function(p, i) {
return CONFIG.baseYPositions[i];
},
duration: CONFIG.initialAnimDuration,
direction: 'alternate',
loop: true,
easing: 'easeInOutSine',
delay: anime.stagger(100),
update: updateVisualization,
complete: startContinuousAnimation
});
}
function startContinuousAnimation() {
currentAnimation = anime({
targets: points,
y: function(p, i) {
const baseY = CONFIG.baseYPositions[i];
const amplitude = CONFIG.waveAmplitude;
return function() {
return baseY + amplitude * Math.sin((Date.now()/1000) * Math.PI + i * 0.8);
};
},
duration: CONFIG.contAnimDuration,
autoplay: true,
easing: 'linear',
loop: true,
update: function() {
requestAnimationFrame(updateVisualization);
}
});
}
// Steuerelemente hinzufügen
function addControls() {
const controlPanel = document.createElement('div');
controlPanel.style.marginTop = '20px';
const toggleButton = document.createElement('button');
toggleButton.textContent = 'Animation pausieren';
toggleButton.addEventListener('click', function() {
if (currentAnimation && currentAnimation.paused) {
currentAnimation.play();
this.textContent = 'Animation pausieren';
} else if (currentAnimation) {
currentAnimation.pause();
this.textContent = 'Animation fortsetzen';
}
});
const resetButton = document.createElement('button');
resetButton.textContent = 'Zurücksetzen';
resetButton.style.marginLeft = '10px';
resetButton.addEventListener('click', resetAnimation);
controlPanel.appendChild(toggleButton);
controlPanel.appendChild(resetButton);
document.body.appendChild(controlPanel);
}
function resetAnimation() {
// Originale Basispositionen wiederherstellen
CONFIG.baseYPositions = [100, 70, 110, 80, 130, 90, 100];
// X-Positionen zurücksetzen
const xStep = 580 / (CONFIG.baseYPositions.length - 1);
points.forEach((p, i) => {
p.x = 20 + i * xStep;
p.y = CONFIG.baseYPositions[i];
});
// Visualisierung aktualisieren
updateVisualization();
// Animation neu starten
if (CONFIG.animationEnabled) {
isAnimating = true;
startWaveAnimation();
}
}
</script>
</body>
</html>