thats-me/frontend/_src/layouts/LifeWaveLayout.vue
2026-04-22 12:57:10 +02:00

471 lines
12 KiB
Vue

<template>
<div ref="layoutRef" class="lifewave-layout" :class="{ 'lifewave-layout--dark': isDark }">
<!-- FloatingLines Fullscreen Background (always visible) -->
<FloatingLines
ref="floatingLinesRef"
class="lifewave-layout__background"
:line-count="[fl.lineCount]"
:animation-speed="fl.speed"
:num-points="shaderNumPoints"
:point-x-values="shaderPointXBase"
:scroll-container="scrollContainerEl"
:scroll-uv-scale="scrollUvScale"
:point-y-values="shaderPointY"
:point-colors="shaderPointColors"
:line-spread="fl.spread"
:fan-spread="fl.fanSpread"
:line-sharpness="fl.lineSharpness"
:wave-frequency="fl.waveFrequency"
:bezier-curvature="fl.bezierCurvature"
:circle-radius-px="fl.circleRadius"
:circle-glow-size="fl.glowSize"
:circle-glow-strength="fl.glowStrength"
:line-brightness="fl.lineBrightness ?? 1"
:lines-gradient="parsedGradient"
:bg-color-center="fl.bgCenter"
:bg-color-edge="fl.bgEdge"
:background-image="fl.backgroundImage"
:mix-blend-mode="'screen'"
/>
<!-- Scrollable Timeline -->
<TimelineView
ref="timelineViewRef"
class="lifewave-layout__timeline"
@dot-select="onDotSelect"
@view-update="onViewUpdate"
/>
<!-- Header -->
<header class="lifewave-header">
<span class="lifewave-header__logo" @click="toggleDarkMode">ThatsMe</span>
<button class="lifewave-header__user glass--button" @click="userMenuOpen = !userMenuOpen">
<q-icon name="person" size="22px" :color="isDark ? 'white' : 'grey-8'" />
</button>
</header>
<!-- FPS Overlay -->
<div v-if="settingsStore.showFps" class="lifewave-fps">
{{ floatingLinesRef?.fpsDisplay ?? 0 }} FPS
<span class="lifewave-fps__dpr">{{ floatingLinesRef?.dprDisplay ?? '0' }}x</span>
</div>
<!-- Content -->
<main class="lifewave-content">
<router-view />
</main>
<!-- Zoom Control (Left Side) hidden when panel is open -->
<ZoomControl
v-if="!eventsStore.panelOpen"
class="lifewave-layout__zoom"
:zoom="currentZoom"
:min="zoomMin"
:max="zoomMax"
@zoom-in="timelineViewRef?.zoomIn()"
@zoom-out="timelineViewRef?.zoomOut()"
@zoom-to="onZoomTo"
/>
<!-- Settings Button (Bottom-Left, below zoom) hidden when panel is open -->
<button
v-if="!eventsStore.panelOpen"
class="lifewave-settings-btn glass--button"
@click="settingsOpen = !settingsOpen"
>
<q-icon name="tune" size="22px" :color="isDark ? 'white' : 'grey-8'" />
</button>
<!-- Add Event Button (Bottom-Center) hidden when panel is open -->
<AddEventButton v-if="!eventsStore.panelOpen" @click="onAddEvent" />
<!-- Backdrop blur when panel is open -->
<Transition name="fade">
<div
v-if="eventsStore.panelOpen"
class="lifewave-backdrop"
@click="eventsStore.closePanel()"
/>
</Transition>
<!-- Event Panel (Slide-Up) -->
<EventPanel />
<!-- Wave Settings Backdrop -->
<Transition name="fade">
<div
v-if="settingsOpen && !eventsStore.panelOpen"
class="lifewave-backdrop lifewave-backdrop--no-blur"
@click="settingsOpen = false"
/>
</Transition>
<!-- Wave Settings Panel (Slide-Up) -->
<LifeWaveSettings
:open="settingsOpen && !eventsStore.panelOpen"
@close="settingsOpen = false"
/>
<!-- User Menu Backdrop -->
<Transition name="fade">
<div
v-if="userMenuOpen"
class="lifewave-backdrop"
@click="userMenuOpen = false"
/>
</Transition>
<!-- User Menu (Slide from right) -->
<UserMenu
:open="userMenuOpen"
@close="userMenuOpen = false"
@navigate="onUserMenuNavigate"
/>
<!-- App Settings Modal Backdrop -->
<Transition name="fade">
<div
v-if="appSettingsOpen"
class="lifewave-backdrop"
@click="appSettingsOpen = false"
/>
</Transition>
<!-- App Settings Modal -->
<AppSettingsModal
:open="appSettingsOpen"
@close="appSettingsOpen = false"
/>
</div>
</template>
<script setup>
import { ref, computed, onMounted, onBeforeUnmount } from 'vue'
import { useQuasar } from 'quasar'
import AddEventButton from 'components/AddEventButton.vue'
import EventPanel from 'components/EventPanel.vue'
import FloatingLines from 'components/FloatingLines.vue'
import LifeWaveSettings from 'components/LifeWaveSettings.vue'
import TimelineView from 'components/TimelineView.vue'
import AppSettingsModal from 'components/AppSettingsModal.vue'
import UserMenu from 'components/UserMenu.vue'
import ZoomControl from 'components/ZoomControl.vue'
import { useEventsStore } from 'stores/events'
import { useSettingsStore } from 'stores/settings'
const $q = useQuasar()
const eventsStore = useEventsStore()
const settingsStore = useSettingsStore()
const isDark = computed(() => $q.dark.isActive)
const settingsOpen = ref(false)
const userMenuOpen = ref(false)
const appSettingsOpen = ref(false)
const floatingLinesRef = ref(null)
const fl = computed(() => settingsStore.floatingLines)
// Timeline view ref (for direct scroll access in render loop)
const timelineViewRef = ref(null)
const scrollContainerEl = computed(() => timelineViewRef.value?.timelineRef ?? null)
// Layout dimensions (for screen→UV conversion)
const layoutRef = ref(null)
const layoutWidth = ref(window.innerWidth)
const layoutHeight = ref(window.innerHeight)
let layoutResizeObserver = null
onMounted(() => {
if (layoutRef.value) {
layoutWidth.value = layoutRef.value.clientWidth
layoutHeight.value = layoutRef.value.clientHeight
layoutResizeObserver = new ResizeObserver(() => {
layoutWidth.value = layoutRef.value.clientWidth
layoutHeight.value = layoutRef.value.clientHeight
})
layoutResizeObserver.observe(layoutRef.value)
}
})
onBeforeUnmount(() => {
layoutResizeObserver?.disconnect()
})
// Timeline state (received from TimelineView via emit)
const timelineState = ref(null)
function onViewUpdate(state) {
timelineState.value = state
}
// Convert screen pixel coordinates → shader UV space
// Shader: baseUv = (2*fragCoord - iResolution) / iResolution.y; baseUv.y *= -1;
// For CSS pixel (sx, sy) from top-left:
// uvX = (2*sx - cssWidth) / cssHeight
// uvY = (2*sy - cssHeight) / cssHeight
function screenToUV(sx, sy) {
const w = layoutWidth.value
const h = layoutHeight.value
return {
x: (2 * sx - w) / h,
y: (2 * sy - h) / h
}
}
// Compute shader point positions from event positions
const TIMELINE_TOP = 40 // CSS: .timeline-container { top: 40px }
// Select up to 8 points from visible window + boundary events for shader lines
const shaderSelection = computed(() => {
if (!timelineState.value) return []
const { events, visibleStart, visibleEnd } = timelineState.value
if (events.length === 0) return []
// Include 3 events before and after visible range for smooth line continuity
const rangeStart = Math.max(0, (visibleStart ?? 0) - 3)
const rangeEnd = Math.min(events.length - 1, (visibleEnd ?? events.length - 1) + 3)
let candidates = events.slice(rangeStart, rangeEnd + 1)
// If more than 16, subsample evenly (keep first + last)
if (candidates.length > 16) {
const sampled = [candidates[0]]
const step = (candidates.length - 1) / 15
for (let i = 1; i < 15; i++) {
sampled.push(candidates[Math.round(i * step)])
}
sampled.push(candidates[candidates.length - 1])
candidates = sampled
}
return candidates
})
const shaderNumPoints = computed(() => shaderSelection.value.length)
// Base X positions in UV space WITHOUT scroll offset.
// FloatingLines applies the live scrollLeft in its render loop for perfect sync.
const shaderPointXBase = computed(() => {
const xs = Array(16).fill(0)
const sel = shaderSelection.value
const w = layoutWidth.value
const h = layoutHeight.value
for (let i = 0; i < sel.length; i++) {
xs[i] = (2 * sel[i].x - w) / h
}
return xs
})
// Scale factor to convert scrollLeft pixels → UV offset
const scrollUvScale = computed(() => 2.0 / layoutHeight.value)
const shaderPointY = computed(() => {
const ys = Array(16).fill(0)
if (!timelineState.value) return ys
const sel = shaderSelection.value
const tlHeight = timelineState.value.containerHeight
for (let i = 0; i < sel.length; i++) {
const yPercent = 48 - sel[i].emotion * 30
const screenY = TIMELINE_TOP + (yPercent / 100) * tlHeight
ys[i] = screenToUV(0, screenY).y
}
return ys
})
const shaderPointColors = computed(() => {
return shaderSelection.value.map(e => e.color || '#ffffff')
})
// Parse gradient stops from textarea string
const parsedGradient = computed(() => {
return fl.value.gradientStops
.split('\n')
.map(s => s.trim())
.filter(s => s.length > 0 && s.startsWith('#'))
})
// Zoom state from TimelineView
const currentZoom = computed(() => timelineViewRef.value?.zoomLevel ?? 1)
const zoomMin = computed(() => timelineViewRef.value?.MIN_ZOOM ?? 0.4)
const zoomMax = computed(() => timelineViewRef.value?.MAX_ZOOM ?? 3.0)
function onZoomTo(value) {
if (!timelineViewRef.value) return
const clamped = Math.min(zoomMax.value, Math.max(zoomMin.value, value))
// Use applyZoom exposed or set directly — we use the internal method indirectly
// by computing step from current to target
const tv = timelineViewRef.value
const el = tv.timelineRef
if (!el) return
const cx = el.clientWidth / 2
const worldX = el.scrollLeft + cx
const ratio = clamped / tv.zoomLevel
tv.zoomLevel = clamped
// Restore scroll position to keep center stable
requestAnimationFrame(() => {
el.scrollLeft = worldX * ratio - cx
})
}
const toggleDarkMode = () => {
$q.dark.toggle()
}
const onAddEvent = () => {
eventsStore.openPanel()
}
const onDotSelect = (id) => {
eventsStore.selectEvent(id)
eventsStore.openPanel(id)
}
const onUserMenuNavigate = (target) => {
userMenuOpen.value = false
if (target === 'settings') {
appSettingsOpen.value = true
}
}
</script>
<style scoped>
.lifewave-layout {
position: relative;
width: 100%;
height: 100dvh;
overflow: hidden;
background: #000;
color: #F5F5F5;
transition: background 0.3s ease, color 0.3s ease;
touch-action: pan-x pan-y;
}
.lifewave-layout--dark {
background: #000;
color: #F5F5F5;
}
/* FloatingLines Background */
.lifewave-layout__background {
position: absolute;
inset: 0;
z-index: 0;
}
/* Timeline — positioning comes from TimelineView's own .timeline class */
.lifewave-layout__timeline {
z-index: 5;
}
/* Header */
.lifewave-header {
position: fixed;
top: 0;
left: 0;
right: 0;
z-index: 20;
display: flex;
align-items: center;
justify-content: space-between;
padding: 16px 20px;
}
.lifewave-header__logo {
font-size: 18px;
font-weight: 700;
letter-spacing: -0.3px;
cursor: pointer;
user-select: none;
}
.lifewave-header__user {
width: 40px;
height: 40px;
border-radius: 50%;
display: flex;
align-items: center;
justify-content: center;
cursor: pointer;
padding: 0;
}
/* Zoom Control */
.lifewave-layout__zoom {
position: fixed;
left: 12px;
top: 50%;
transform: translateY(-50%);
z-index: 10;
}
/* Settings Button — bottom-left, below zoom */
.lifewave-settings-btn {
position: fixed;
bottom: 16px;
left: 12px;
z-index: 10;
width: 44px;
height: 44px;
border-radius: 50%;
display: flex;
align-items: center;
justify-content: center;
cursor: pointer;
padding: 0;
color: #F5F5F5;
}
.lifewave-settings-btn--dark {
color: #000;
}
/* Content */
.lifewave-content {
padding-top: 72px;
height: 100%;
}
/* Backdrop blur overlay */
.lifewave-backdrop {
position: fixed;
inset: 0;
z-index: 15;
background: rgba(0, 0, 0, 0.15);
backdrop-filter: blur(1px);
-webkit-backdrop-filter: blur(1px);
}
.lifewave-backdrop--no-blur {
backdrop-filter: none;
-webkit-backdrop-filter: none;
}
.fade-enter-active,
.fade-leave-active {
transition: opacity 0.3s ease;
}
.fade-enter-from,
.fade-leave-to {
opacity: 0;
}
/* FPS Overlay */
.lifewave-fps {
position: fixed;
top: 52px;
right: 16px;
z-index: 30;
padding: 4px 10px;
border-radius: 6px;
background: rgba(0, 0, 0, 0.6);
color: #0f0;
font-family: 'SF Mono', 'Menlo', monospace;
font-size: 11px;
font-weight: 600;
line-height: 1;
pointer-events: none;
user-select: none;
}
.lifewave-fps__dpr {
color: #999;
margin-left: 6px;
}
</style>